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After finishing the "A" scenario with one protagonist, a "B" scenario, in which the events are depicted from the other character's perspective, is unlocked. The main addition over the preceding game is the "Zapping System", by which each of the two playable characters are confronted with different puzzles and storylines in their respective scenarios. The game uses tank controls, meaning that pressing up moves the character in the direction they face, down reverses them, and left and right rotates them, regardless of the perspective of the camera. The graphics of Resident Evil 2 are composed of real-time generated – and thus movable – polygonal character and item models, superimposed over pre-rendered backgrounds that are viewed from fixed camera angles. However, each save expends one of a limited number of ink ribbons, which the player must collect in the game world. Certain rooms contain typewriters that the player may use to save the game. These characters accompany the player in certain scenes, and occasionally become playable.
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Each protagonist is joined by a support partner during the course of the story. The protagonists may carry a limited number of items, and must store others in boxes placed throughout the game world, where they may later be retrieved. For example, a character will hold their stomach in pain if wounded, and will limp slowly if on the verge of death. The characters' current health can also be determined by their posture and movement speed. On the status screen, the player can check the condition of the protagonists, use medicine to heal their wounds, and assign weapons. The game's two protagonists may be equipped with firearms, but limited ammunition adds a tactical element to weapon use. The player explores a fictional city while solving puzzles and fighting monsters. A remake of the game was released for PlayStation 4, Windows, and Xbox One in 2019.Īs a survival horror game, Resident Evil 2 features the same basic gameplay mechanics as its predecessor, Resident Evil. It was followed by Resident Evil 3: Nemesis in 1999. The story of Resident Evil 2 was retold and built upon in several later games, and has been adapted into a variety of licensed works. It was ported to Windows, Nintendo 64, Dreamcast and GameCube, and a modified 2.5D version was released for the handheld. It is the best-selling Resident Evil game for a single platform, selling 4.96 million copies on PlayStation. It has appeared on a number of lists of the best video games ever made. Resident Evil 2 received critical acclaim, with praise for its atmosphere, setting, graphics, audio, scenarios, and overall gameplay, as well as its improvements over the original game, but with some criticism towards its controls, voice acting and certain gameplay elements. The final design introduced a more cinematic presentation. The initial version of the game, commonly referred to as Resident Evil 1.5, differed drastically and was canceled when it was around two-thirds complete after Mikami decided it was inadequate. Resident Evil 2 was directed by Hideki Kamiya, produced by Shinji Mikami-director of the first Resident Evil-and developed by a team of around 50 over 21 months. The gameplay focuses on exploration, puzzles, and combat the main difference from its predecessor are the branching paths, with each player character having unique storylines and obstacles. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil.
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Resident Evil 2 is a survival horror game developed and published by Capcom and released for the PlayStation in 1998.